Balance

Balance
Level4th Level Casting Time1 action Range30m
AoEMulti (8×) DurationInstantaneous
SchoolForce ComponentsV, S
ClassesPaladin, Time Mage

This spell's power draws upon how weakened you've become, becoming more powerful the less HP you have.

You conjure 8 spheres of crackling energy and send them towards any number of targets. For each sphere, make a ranged spell attack. On hit, the target takes Force damage equal to the damage dice corresponding to the table, along with another potential effect. The spheres all strike simultaneously.

HP % Damage Dice Effect
50% ≤ HP 1d8
25% ≤ HP < 50% 1d10 If 4 spheres hit a creature, you can push it 2m and they must succeed on a Constitution saving throw or be Incapacitated until the start of their next turn.
HP < 25% 1d12 For every 2 spheres that hit a creature, you can push it 2m. If at least 2 spheres hit a creature, it must succeed on a Constitution saving throw or be Stunned until the start of their next turn.

At Higher Levels: Increase the number of spheres conjured by 1 for each spell level increase.